![]() thg logIndicates a command to enter into command window. Global settings.hg/hgrcIndicates a lename or directory name. Here you’ll have the best possible compression ratio and AssetBundle.LoadFromFile loading performance for further loads. Global settings Commit User name means do something in User name label under Commit tab selectable from the menu choice TortoiseHg. Downloading asset bundles as DLCs - use default build options (LZMA compression) and LoadFromCacheOrDownload/WebRequest to download and cache it.This gives you data compression and the fastest possible loading performance with a memory overhead equal to read buffers. ![]() Deploying asset bundles with your game as StreamingAssets - use BuildAssetBundleOptions.ChunkBasedCompression when building bundles and AssetBundle.LoadFromFileAsync to load it.The Unity docs here ( ) indicate this is the proper approach but don't make any mention of mixing compression types. Binary packages of TortoiseHg for Windows include Mercurial, TortoisePlink and a merge tool and are thus completely ready for use Out of the Box. Ideally, we'd like to deploy LZ4-compressed "local" AssetBundles with our binary for super fast loading times and deploy LZMA-compressed "remote" AssetBundles on our server for faster download times. TortoiseHg consists of a shell extension, which provides overlay icons and context menus in your file explorer, and a command line program named thg.exe which can launch the TortoiseHg tools. However, LZ4 (ChunkBasedCompression) is substantially larger than LZMA compression but about 30%. If we build all of the AssetBundles in a single pass (using BuildPipeline.BuildAssetBundles with BuildAssetBundleOptions.ChunkBasedCompression), everything works fine. We want the "remote" AssetBundles to be able to have dependencies on the "local" AssetsBundles. ![]() We have a mix of AssetBundles some of which are deployed with our binary in the StreamingAssets folder (we call these "local" AssetBundles) and some of which are deployed on our server (we call these "remote" AssetBundles). If you use a Mercurial or Git repository then you must type the IP address of. Limits the number of log messages that TortoiseSVN fetches when you first select TortoiseSVN Show Log Useful for slow server connections. LZMA-Compressed bundles give the smallest possible download size, but has relatively slow decompression resulting in higher apparent load times. Each stage will contain a set of jobs that may be executed in parallel. Does anyone know if it is possible to mix AssetBundle compression types inside a single app? This dialog allows you to configure some of TortoiseSVN's dialogs the way you like them.
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